#505 - Major manufacturers have entered the Werewolf Killing game
#505 - Major manufacturers have entered the Werewolf Killing game
Pei Shengnan sat in the luxurious conference room of Long Teng Group, staring intently at the promotional video of "Code: Village" playing on the large screen. His assistant, Xiao Li, stood by, cautiously observing his boss's expression.
"Damn it," Pei Shengnan said through gritted teeth, "Peach Garden Village has really caught us off guard this time. We must take action immediately."
Just then, the door of the conference room was pushed open, and Activision Blizzard's CEO, Bobby Kotick, walked in. Pei Shengnan immediately stood up to greet him, and the two shook hands warmly.
"Bobby, thank you for coming," Pei Shengnan said. "We have something very important to discuss."
Kotick nodded, and after sitting down, went straight to the point: "I saw Peach Garden Village's new game trailer. I must say, their idea is very unique this time."
Pei Shengnan took a deep breath: "That's right, that's what we're here to discuss today. We need a strong response, and quickly."
Kotick said thoughtfully, "Do you have any ideas?"
Pei Shengnan revealed a confident smile: "I think we should join forces to develop a similar game, but bigger and better. We can combine the shooting gameplay of your 'Call of Duty' series, add our virtual reality technology, and incorporate Chinese elements."
Kotick's eyes lit up: "Sounds interesting. How exactly do we do it?"
Pei Shengnan said excitedly: "We can set the background in an abandoned ancient military fortress. Players are trapped in this fortress and need to cooperate to survive, while also guarding against possible 'traitors'. We can add ancient Chinese weapons, such as crossbows, darts, etc., to make the game more distinctive."
Kotick nodded in agreement: "That's a good idea. We can add some classic elements from 'Call of Duty', such as multiplayer cooperative mode and highly intense confrontation scenes."
Pei Shengnan continued: "That's right, we can design some special game modes. For example, players need to complete certain tasks within a fixed time, while also guarding against possible traitors. This can create a tense and exciting game atmosphere."
Kotick added: "We can also add some role-playing elements. Each player has their own identity and skills, and needs to gradually reveal their abilities in the game. This can increase the depth and replayability of the game."
Pei Shengnan's eyes lit up: "Good idea! We can design some classic characters from ancient China, such as military generals, strategists, doctors, etc. Each character has unique abilities and gameplay."
Kotick nodded in agreement: "This will also interest Western players. We can add some mysterious elements, such as demons and monsters from ancient legends, to make the game more attractive."
Pei Shengnan said: "That's right, we can draw on some ancient Chinese myths and legends, such as the strange animals from the Classic of Mountains and Seas. This will not only attract Chinese players but also allow Western players to experience the charm of Eastern culture."
Kotick said thoughtfully: "So, what will be the core gameplay of the game?"
Pei Shengnan explained: "We can design it as a multi-round system. In each round, players need to complete different tasks, while also identifying and eliminating the 'traitors'. The players who survive to the end are the winners."
Kotick nodded in agreement: "Sounds challenging. We can add some strategic elements, such as resource management, camp selection, etc., to make the game more in-depth."
Pei Shengnan said: "That's right, we can design different camps, each with its own goals and special abilities. Players need to choose between completing tasks and protecting themselves."
Kotick asked: "So, how are we going to promote this game?"
Pei Shengnan revealed a confident smile: "We can invite some well-known esports players and streamers to conduct closed testing, and then let them showcase the game on live streaming platforms. This can quickly attract the attention of a large number of players."
Kotick added: "We can also hold some offline events to allow players to experience the game firsthand. For example, we can build scenes in some ancient buildings or theme parks to immerse players in the environment."
Pei Shengnan nodded in agreement: "Good idea! We can also cooperate with some film and television companies to produce a web series or movie based on the game's background. This can further expand the game's influence."
Kotick said: "We can do similar promotions in the Western market. We can consider cooperating with some history channels to produce some documentaries introducing ancient Chinese military culture, and then subtly implant our game elements."
Pei Shengnan said excitedly: "That's great! This way we can cover both Eastern and Western markets. I believe that as long as we give full play to our respective advantages, we will definitely be able to create a game more successful than 'Code: Village'!"
Kotick stood up, extended his hand and said: "Then it's settled. Let's start assembling a team and launch this project as soon as possible."
Pei Shengnan shook Kotick's hand, his face filled with the joy of victory: "That's right, let's create gaming history together!"
After the meeting, Pei Shengnan and Kotick walked out of the conference room, both with confident smiles on their faces. They believed that with the strength and resources of both parties, this new game would definitely set off a storm in the market and successfully defeat Peach Garden Village's "Code: Village."
...
Soon, the concept trailer for the new collaboration between Long Teng Group and Activision Blizzard, "Call of the Werewolf", was released.
The ancient military fortress stands tall, surrounded by mountains, its towering walls winding like a dragon. Morning mist swirls around it, giving this time-worn building a layer of mystery. As the mist gradually dissipates, the full view of the fortress gradually appears.
On the towering watchtower, an ancient bronze mirror suddenly flashes a blinding light, as if announcing to the world that this long-dormant fortress is about to awaken. The camera suddenly descends, passing through the heavy city gate and entering the interior of the fortress.
The narrow streets crisscross, and the simple and elegant buildings stand close together. Temples, residences, and teahouses are scattered in a well-organized manner, showcasing a prosperous ancient city scene. However, the streets are empty, with only the fallen leaves swirling on the stone road in the breeze.
The scene changes to a mysterious secret room. The candlelight flickers, illuminating the various weapons hanging on the wall. The sharp long swords gleam coldly in the candlelight, a uniquely shaped crossbow lies quietly on the wooden shelf, and some small and exquisite darts are neatly arranged on the table. These weapons silently tell of their former glory, and also hint at the fierce confrontation to come.
Suddenly, a burst of rapid footsteps breaks the silence. A general in armor walks quickly through the corridor, his steps firm and powerful, his eyes revealing vigilance and determination. Immediately afterwards, a strategist in a robe quietly appears from behind a carved wooden door, holding a feather fan in his hand, his eyes like a torch, as if thinking about some important strategy.
The scene changes again, and a doctor in plain clothes is skillfully preparing medicine in the pharmacy. His movements are gentle and precise, and the medical kit hanging around his waist hints that he is ready to heal the wounded at any time. The appearance of these three characters foreshadows the rich and diverse character selection in the game.
Suddenly, the screen becomes tense. A group of figures run and hide in every corner of the fortress. Some are on guard on the city walls, their eyes as sharp as hawks; some are intently cracking an ancient mechanism in a secret room; and some are hiding in the dark, cautiously observing the every move of others. These scenes flash alternately, creating a tense and exciting atmosphere.
Night falls, and the fortress is shrouded in a hazy moonlight. A figure stands on the high tower, his eyes suddenly flashing a golden light, turning into wolf-like vertical pupils. This bizarre scene only appeared for a moment, but left a deep impression, hinting at the existence of the "traitor" in the game.
Immediately afterwards, the pace of the screen suddenly accelerates. Intense battle scenes flash one after another: an arrow whistles past, hitting a wooden shield with a dull sound; two warriors engage in a fierce sword fight under the moonlight, sparks flying in the flashing of swords; a dart draws a graceful arc in the air, accurately hitting the target. These wonderful battle scenes showcase the rich and diverse combat elements in the game.
The clamor of battle gradually subsides, and the screen switches to a spacious hall. A group of people sit around a round table, discussing with serious expressions. Some excitedly slapping the table, some thoughtfully stroking their chins, and some suspiciously sizing up the people around them. This scene showcases the strategic elements of the game and the complex interactions between players.
Suddenly, the entire fortress begins to shake violently. The heavy city gate slowly opens, and a dazzling light shines in from the outside. Everyone can't help but turn their heads to look at the source of light, their faces filled with both anticipation and fear. The light seems to hide some mysterious power, attracting people to explore the unknown world.
At this moment, the screen suddenly freezes, and a simple and ancient bronze seal falls heavily, and the four characters "Call of the Werewolf" appear on the screen. Below the seal, a line of small characters slowly appears: "In this ancient fortress, you will face the ultimate challenge of survival, betrayal and redemption."
The last picture of the promotional video is a group of people in various costumes standing in front of the half-open city gate. They are facing away from the camera, facing the dazzling light. This composition gives a sense of epic, as if this group of people is about to embark on a thrilling adventure.
The screen gradually fades out, but the mysterious fortress, the intricate relationships between the characters, and the thrilling plot are deeply imprinted in the minds of every audience. This promotional video not only showcases the core gameplay and unique settings of the game, but also stimulates the audience's imagination and curiosity.
...
As soon as the promotional video was released, it immediately sparked heated discussions on major social platforms:
@Game expert Xiao A: "Wow! This picture is too shocking! The cooperation between Long Teng and Activision is indeed extraordinary. The setting of the ancient fortress is very innovative, and I look forward to exploring it in the game!"
@History enthusiast Lao Wang: "As a military history fan, I am very interested in the setting of this ancient fortress. I hope the game can restore some real ancient military elements."
@Esports girl Hua Hua: "Looks like a fusion of 'Werewolf Kill' and 'Call of Duty' gameplay? This combination is too interesting, I can't wait to try it!"
@ mystery game fan Xiao B: "The game seems to have added a lot of reasoning elements, which looks more in-depth than traditional shooting games. I look forward to some brain-burning tasks and puzzles."
@ Chinese style lover C Jun: "Finally, there is a masterpiece that combines Chinese elements! Those ancient weapons look so cool, I hope I can learn some ancient Chinese military culture knowledge in the game."
@Hardcore player Da D: "The battle scenes in the picture look very intense, I hope the game's operating system can be smooth and precise, bringing players the ultimate sense of impact!"
@Role-playing控(Role-playing控: role-playing enthusiast) Xiao E: "I saw many different types of characters, I hope each character has unique skills and growth paths. I look forward to experiencing the diverse gaming experience brought by different characters!"
@Horror game爱好者(Horror game爱好者: horror game enthusiast) F Jiang: "The weird scene at the end of the promotional video gave me goosebumps! If the game really adds some supernatural elements, it would be too exciting!"
@Strategy game player Lao G: "It seems that the game requires a lot of teamwork and strategy formulation. I hope there are some complex strategic gameplay to test players' wisdom and teamwork ability."
@ novice player Xiao H: "Although I am a game newbie, this promotional video really attracted me! I hope the game has a tutorial mode suitable for novices so that we can also enjoy the fun of the game."
@VR发烧友(VR发烧友: VR enthusiast) I Ge: "Long Teng's VR technology has always been very strong, I really look forward to experiencing this game on VR devices. Exploring freely in the ancient fortress, just thinking about it is very exciting!"
@ plot enthusiast J Jie: "I hope the game has an captivating story background. Ancient fortress, mysterious power, internal ghost identity, these elements combined should be able to create a great story."
@ esports commentator K Dashen: "Judging from the promotional video, this game should be very competitive. I look forward to seeing it in major esports events in the future!"
@ streamer L Jiang: "This game looks super suitable for live streaming! Suspense, action, teamwork, the audience will definitely like it. As soon as the game comes out, I will definitely start live streaming right away!"
...
Seeing that competitors have entered the werewolf killing market, Youyi Company is not willing to be outdone. They have launched a werewolf killing RPG game with a Journey to the West theme.
The promotional video opens with a dense fog, in which a towering mountain peak is vaguely visible. As the fog gradually dissipates, a magnificent heavenly palace appears. Fairies floating by in the heavenly palace, and the fairy music is melodious, a peaceful scene.
Suddenly, the screen turns, and a golden hair tumbling in the air, turning into a golden light soaring into the sky. A monkey-like figure appears in the golden light, it is Sun Wukong. He holds the golden cudgel, his eyes are bright, as if he is facing some huge challenge.
The camera zooms out, showing the entire team of Journey to the West. Tang僧(Tang僧: Tang Monk) rides on the white dragon horse, Wukong, Bajie, and Sha Seng surround him. They travel in a desolate desert, with yellow sand filling the sky in the distance, full of danger and unknown.
The scene changes again, and a dilapidated ancient temple appears in front of you. A faded signboard hangs at the entrance of the temple, with the three characters " Baoxiang Temple" written on it. Tang僧(Tang Seng) and his party walk into the temple and find that it is inhabited by several old monks with kind faces.
Night fell, and moonlight cascaded down like water. Inside Bao Xiang Temple, Tang Sanzang and his disciples were sitting with several old monks, seemingly engaged in some important discussion. Everyone's expression was very serious, and a tense atmosphere permeated the air.
Suddenly, the scene darkened. The moonlight was obscured by dark clouds, and only a few flickering oil lamps remained in the temple. In this eerie light and shadow, we saw shadowy figures moving furtively in the corners, seemingly plotting something.
Then, a series of rapidly flashing images showed the various characters in the game: Tang Sanzang in his kasaya meditating; Sun Wukong vigilantly surveying his surroundings; Zhu Bajie feasting; and Sha Seng silently wiping his weapon. Each character had their unique skills and characteristics, suggesting a rich selection of characters in the game.
However, at this moment, a disturbing detail appeared in the picture: in the heat of battle, a familiar figure seemed to be secretly casting spells, helping the mysterious enemy. This detail hinted at the possibility of a traitor in the game, adding a layer of tension and suspicion.
After the battle, the scene returned to Bao Xiang Temple. Tang Sanzang and the old monks were sitting together, seemingly conducting some kind of trial. Everyone's expression was very solemn, and an atmosphere of tension and distrust filled the air. This scene showcased the strategic elements of the game and the complex interactions between players.
The last wisp of sunset disappeared on the horizon, and Bao Xiang Temple fell into silence. Tang Sanzang gently pushed open the creaking wooden door, and dim candlelight shone from within.
"Master, I always feel like something's not right," Sun Wukong whispered, warily looking around.
Tang Sanzang nodded slightly, but didn't say much. They entered the main hall, where several old monks were already waiting.
"Venerable Masters, we are on our journey to the Western Paradise to seek scriptures, and we are disturbing your temple," Tang Sanzang said respectfully, with his hands clasped together.
The eldest of the old monks responded with a smile: "Amitabha, you have come from afar, you are too kind. But..." His smile suddenly froze, and his eyes became deep and complex, "But the world is not peaceful, demons are rampant, you must be careful."
Night completely enveloped the temple, and moonlight sprinkled down like water. Tang Sanzang and his disciples and several old monks sat around in the center of the main hall, the candlelight casting flickering shadows on their faces.
"I heard that recently there have been demons mixed in with the crowd, specifically harming those seeking scriptures," an old monk said worriedly, "I'm afraid that among us, there may be demons hiding."
As soon as these words came out, the hall fell into silence. Everyone warily sized up their companions, and an indescribable sense of tension filled the air.
Suddenly, a gust of wind blew through, extinguishing several oil lamps. In the darkness, Sun Wukong keenly captured a strange aura.
"Everyone be careful!" he shouted, his golden staff already in his hand.
Just then, a wolf howl pierced the night sky. Immediately afterward, another howl, seemingly coming from different corners of the temple.
"Something's happening!" Zhu Bajie also became alert, his nine-toothed rake already raised in front of him.
However, just as everyone tensed up, Sha Seng suddenly fell. In the moonlight, everyone was horrified to see his body undergoing strange changes.
"Master, Sha-disciple he..." Zhu Bajie's voice trembled.
Tang Sanzang took a deep breath, a trace of determination flashing in his eyes: "Amitabha, I didn't expect the power of the demons to be so strong, that even my disciple..."
Before he could finish speaking, another wolf howl rang out. This time, the sound was coming from among them.
"Everyone be careful!" Sun Wukong warned loudly, "The demon is among us!"
In the moonlight, everyone's expression became extremely complex. Trust and suspicion, good and evil, light and darkness, intertwined at this moment. The journey to seek scriptures in the Western Paradise seemed to have become an ultimate test of faith and humanity.
Suddenly, the entire temple began to shake violently. The Buddha statues on the walls began to weep, and the ground cracked open, revealing a bottomless cave. From the cave came gusts of demonic wind, mixed with horrifying howls.
At this critical moment, the scene froze. An ancient Buddha seal slowly fell, and the five characters "Journey to the West: Werewolf Game" appeared on the screen. Below the Buddha seal, a line of small characters slowly appeared: "On this journey to seek scriptures in the Western Paradise, you will face tests of faith, betrayal from your team, and inner redemption."
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